tag:blogger.com,1999:blog-5766062012169861372.post2893209399933979071..comments2009-03-13T05:37:02.575-07:00Comments on Games Aren't Simple: “Friendly Takeover” is an Oxymoroneiyukabehttp://www.blogger.com/profile/10398188438914411675noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5766062012169861372.post-22784106730580723952008-03-29T17:44:00.000-07:002008-03-29T17:44:00.000-07:00And I agree with all that jazz.and Funny Games is ...And I agree with all that jazz.<BR/><BR/>and Funny Games is a great fucking flick.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5766062012169861372.post-17784196675383229872008-03-14T18:59:00.000-07:002008-03-14T18:59:00.000-07:00It seems like a really hard, circular problem. As ...It seems like a really hard, circular problem. As much as I would like to just blame corporate executives, they can easily jump back by saying "we're just trying to make the games that sell". And gamers, as much as the vocal few complain about redundant titles, as a group they are more likely to buy a sequel to a game they like or a game tied to a movie they know about than an innovative, under-marketed title. It seems like most of us want more innovative games yet collectively those desires fail to scale up. It's hard knowing where to break this cycle, and it might just be a slow iterative process that we'll have to ride out (the Wii has given me hope lately, though).<BR/><BR/>With that said, I have no tolerance for the CEOs that seem to be exploiting the art upon which the industry is made, as if the employees below them as well as the customers are just pieces in the stock game. This seems like a more straightforward problem to solve, but still not easy: form unions/guilds in the industry ala Hollywood, do away with massive publicly traded corporations that own IP and replace them with small private independent companies that publish games through one title contracts (without being fully owned by publishers) and keep the rights to the franchise they work on. Also, a one-console future with less of a barrier to entry (less licensing fees, less arbitrary guidelines such as achievement points) can only help the independent companies.eiyukabehttps://www.blogger.com/profile/10398188438914411675noreply@blogger.comtag:blogger.com,1999:blog-5766062012169861372.post-5403560551487492952008-03-14T18:18:00.000-07:002008-03-14T18:18:00.000-07:00Awesome post.I put up a link to it on my own post ...Awesome post.<BR/><BR/>I put up a link to it on my own post today, and tried to pass it around work, because some of my co-workers are fellow game lovers and I think you point out the blunt realities of the industry that either most people aren't aware, or simply don't want to believe is true.<BR/><BR/>Not being in the game industry myself, I struggle to think of anything I can do to help, besides get the message out that gamers--in the most revered sense--have lost practically all control of the empire they've created. It reminds me of television: Heather wanted to watch that show "The Moment of Truth" one night, which I think is an absolutely fucking awful piece of shit. I tried to explain that by watching the show she's supporting horrible television. I feel the same sentiments swell up whenever I see people buying Madden like blind sheep. True consumer education could have a great impact on the industry.Anonymoushttps://www.blogger.com/profile/00318753964990074165noreply@blogger.com